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Lumion vs lumenrt11/2/2023 ![]() This light type renders extremely fast, and is ideal for areas that do not require very accurate lighting, e.g. This light type lights up all surfaces, regardless of whether they face the position of the Fill Light or not. This light type only lights up surfaces that are facing the position of the Area/Line Light, but renders very fast and is ideal when lighting up large spaces: ![]() It renders extremely fast, and is ideal for areas that do not require very accurate lighting, e.g. This light type only lights up surfaces that are facing the position of the Omni Light. Here is some general information about the 4 types of artificial lighting in Lumion 7.0 and newer versions up to V11.0.2.Ģ. Please use Spotlights if you require shadows from artificial light sources (see section 2.5 below). This is a known technical constraint and is also due to performance considerations. The light from Omni Lights, Fill Lights and Area Lights passes through models and does not cast shadows. Note: Selecting Spotlight(s) in Build Mode (Version 12.0 and newer):įor performance reasons when selecting many shadowcasting lights, real-time shadow preview for a selection of lights is now limited to five (5) lights. Where you need the performance of Omni Lights please use the alternative non-shadow lights such as Fill Light or perhaps Area Light or Line Light (depending on lighting requirements). OmniLights now have Shadows (for the quality setting) as in Spotlights, and a Shadow Exclusion Zone so that you can exclude shadows if the light needs to be within an object, such as within a bulb. Knowledge Base: Lumion 11.3: Release notes.Refer to Release Notes, section 1.1 Shadows for Omni Lights: This version includes shadows for Omni Lights. Light no longer passes through models for V11.3 or newer when using an Omni Light. Here's why 1.1 In Lumion version 11.3 or newer:
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